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[Deprecated]

bipartite.random.game() was renamed to sample_bipartite() to create a more consistent API.

Usage

bipartite.random.game(
  n1,
  n2,
  type = c("gnp", "gnm"),
  p,
  m,
  directed = FALSE,
  mode = c("out", "in", "all")
)

Arguments

n1

Integer scalar, the number of bottom vertices.

n2

Integer scalar, the number of top vertices.

type

Character scalar, the type of the graph, ‘gnp’ creates a \(G(n,p)\) graph, ‘gnm’ creates a \(G(n,m)\) graph. See details below.

p

Real scalar, connection probability for \(G(n,p)\) graphs. Should not be given for \(G(n,m)\) graphs.

m

Integer scalar, the number of edges for \(G(n,m)\) graphs. Should not be given for \(G(n,p)\) graphs.

directed

Logical scalar, whether to create a directed graph. See also the mode argument.

mode

Character scalar, specifies how to direct the edges in directed graphs. If it is ‘out’, then directed edges point from bottom vertices to top vertices. If it is ‘in’, edges point from top vertices to bottom vertices. ‘out’ and ‘in’ do not generate mutual edges. If this argument is ‘all’, then each edge direction is considered independently and mutual edges might be generated. This argument is ignored for undirected graphs.